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Bloodborne Official Artworks

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But as soon as my hype died down, I realized that that last mindblowing ending theory is partly predicated on believing all his other assumptions, as well as making some large leaps of its own. An intriguing read for those who have finished the game with many unanswered questions and an avid fascination with the worldbuilding and lore. You see, I had found some time ago, the digital copy of ' "' Bloodborne Official Artworks", all in image format (which I also converted to PDF so you can read if you like, just a small bonus honestly), and also the first Bloodborne Collector's Edition Guide (Admittedly, this one has a much lower resolution, but it's good nonetheless).

I think this is one of the books about Bloodborne I've enjoyed the most, probably because it focuses solely on the lore, which in itself is absolutely fascinating. It was really well organized and the structure of every chapter, starting with facts and then (possible) interpretation was perfect. I loved the whole parallel with blood composition, lymphocytes and pathogens at the end, that was new for me, in spite of the fact I've already read quite a lot about the game. I'm bearing great news as I have recently got my hands on the entire digital copy of The Old Hunters Collector's Edition guide. Apart from the details on some bosses and enemies (which admittedly could use more attention apart from a single image) that you might not be able to see in game, all of that is present to quench your curiosity.

Beim durchblättern des Bloodborne Game Artbook wurde mir als erstes klar, wie weit man vorangeschritten ist, aufwendige Konzepte auch als 3D Modell fürs fertige Spiel umzusetzen. Fast jeder Winkel von Yharnam entspricht den originalen Ideen, ohne die Ingame Grafik groß downgraden hätten zu müssen. I love this game, and I love it's visual style. Gothic Victorian exaggerations that wouldn't be out of place in a Dracula anime; connections between werewolves, lunar cycle, blood, and birth; and a Lovecraftian twist that I actually like more than his actual stories.

Note: This collection is mostly for research purposes if you enjoy this art please make sure to buy Bloodborne Official Artworks and support its creators. Thank you. Bloodborne captivated me because it encompassed all the things I either love seeing in movies, reading about in books or as my points of interest in general (Lovecraftian and Gothic horror elements, Gothic architecture and Victorian setting etc.). Old architecture always sparked my interest so I spent half of my gaming time simply admiring the work that went into designing the game's Victorian architecture, streets, benches, castles and even streetlamps (I'll get one of those for my house). FromSoftware was founded on November 1, 1986, and developed productivity software for the first several years of their existence. They released their first video game, titled King's Field, as a launch title for the PlayStation in 1994. The initial King's Field did not see a release in North America, although a 1995 sequel would later be released in North America bearing the same title, which was released as King's Field II in Japan. After releasing a third title in that series, FromSoftware moved on to release Echo Night as well as Shadow Tower in 1998. IGN would later note that the latter was "effectively a King's Field follow-up" as it shared many of the gameplay conventions of its brethren. Also during this time FromSoftware would release Armored Core, the first in a mech game series which would go on to spawn many sequels. This book is a very good compilation of the themes and lore of the games, which remains the richest and most complex of FromSoftware works to date. As such, it is easy to miss things and even if you don't, turning all that into a cohesive picture takes a lot of time and effort.In the realm of fan theory and the investigative efforts and research required for its creation, the Paleblood Hunt is second to none. As someone who loves content like this (I was a huge fan of the Mass Effect Indoctrination Theory), I applaud Redgrave very much for his work in this masterpiece of a game. The book clearly divides between fact and personal conjecture, and it is interesting to see how the puzzle pieces (from item descriptions, forgotten notes, NPC details) fit together to form a cohesive narrative.

When it comes to the concepts themselves, never have I seen a more faithful transition from concept to the final product with every little detail, every tiny piece of clothing or a gravestone, everything you remember from the game is there in the concepts, perfectly transitioning from art to video game. The study done to explore the lore of one of the greatest game ever made is just phenomenal. 150 hours+ of gameplay and I understood so little of the lore. Redgrave has made it so much easier for Bloodborne players to explore various facets of the lore. And now with Sekiro's connection to it, there is still much to explore.This could have easily been a dry and dull helping of Bloodborne interpretation, but Redgrave writes with so much fervour, compassion, and sheer gumption that this really stands up as its own complete and satisfying work of art. As someone who finished Bloodborne for the first time recently, this book served a great post-game literary analysis and exploration on the stories, atmosphere, and history of not just Yharnam, but the entire civilisation (and perhaps cosmos?) as a whole. FromSoftware, Inc. is a Japanese video game development company founded in November 1986. The company is known primarily outside Japan for being the developers of the Armored Core and Souls series, as well as Bloodborne. I have loved the game but missed pretty much everything about its history, characters, connections and the deeper lore (BB starts as a gothic horror game, but eventually turns into a fully-fledged cosmic horror).

First off, I appreciate how this provides a basis for diving into the lore of the game, and the research that went behind this. I still think reading this is worthwhile, just for the facts/evidence sections alone, as it puts some parts of the game into context. So I looked into it more and I was right, and this isn't a new issue. From when the document had originally dropped, to when it was revised, and long after, people have disagreed with a large part of the document, and for good reason. Each chapter is mostly independent. The final one is pure speculation building on everything from the previous chapters. This really is a great art book. You get clear depictions of every monster, every weapon, and every environment in this game, all dripping with spooky, eldritch ooze. The art is simply amazing. I own a few art books and guidebooks for various other games, but Bloodborne is the one I own basically everything there is to own, so I might be a bit biased here, do keep that in mind.Great fan-made summary of Bloodborne’s more than meets the eye lore. So well researched that I could see someone getting a lot out of just reading this without ever having played the game. What a fascinatingly macabre world Miyazaki has created here and this book helps detail just how interesting and immersive it all is. If you are any sort of a fan of gothic or Victorian aesthetics you really need to play this game or read this book. Hell, even gameplay and explanation videos will captivate you even if that doesn’t sound appealing. The story is just that damn interesting. One of my favorite games ever and I’m still randomly learning more and more after all these years due to dedicated fans like this. Information that was always there, we just had to piece it together. There’s some speculation towards the very end on account of the author but a majority of the book contains well evidenced “facts” that can all be subtly found in the game. I saw The Paleblood Hunt being recommended to people who finished the game and wanted to understand it more and I was not disappointed. It is a combination of an encyclopedia and speculative world-building. Each chapter presents the readers with "solid facts" -- pieces of dialogue or other knowledge that's explicitly in the game. And follows up with the author's interpretation of said facts, building a picture of what happened, who these beings were and why they did what they did. Future Press gone behind the scenes with Bloodborne's creators to unearth every secret hidden within the mysterious city of Yharnam. Your hunt through the streets of Yharnam will be your most exciting and rewarding journey yet, and the road will be hard. But fear not! These guides are your key to mastering the merciless challenges and navigating the darkest depths of the city. [ More] The worlds you traverse in From Software's titles are littered with items, enemies, corpses and so on, and it may seem as if they are all randomly placed, but nothing here is random. Everything is hand placed and tells just a little bit more of the world you're visiting and the story you're taking part in. This is the real reason why people hold games like Dark Souls in such a lofty regard. It isn't a bunch of morons wanking off the hard difficulty or anything like that; it's the fact that the story and world within has been crafted with such care and passion, the likes of which is very rarely seen in games, if at all. Der Kauf zu diesem Artbook rät eigentlich nur der Sammlertrieb und die Liebe zum Spiel selbst. Merkwürdigerweise werden in Spielen für die neuen Konsolen kaum noch freischaltbare Bonis wie Artworks angeboten, obwohl sich viele Gamer für Game Art interessieren. Da es nur wenige Artworks zu Bloodborne im Netz gibt, lohnt sich die Anschaffung für die jenigen, die mehr davon sehen wollen. Ich werde in der nächsten Zeit öfters hinein schauen und wahrscheinlich wird es mich dazu animieren, wieder Bloodborne zu spielen.

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