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Warhammer 40k Games Work - Combat Patrol: Chaos Space Marines, Multicolor

£20.995£41.99Clearance
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A Dark Apostle leads the combat patrol while reciting passages from a book… that’s on fire. He’s flanked by two dark disciples who are excellent in close quarters combat. Five Havocs are ready to bring the pain with heavy weapons, including an intimidating chaingun. Ten Chaos Space Marines bring a good mix of mid to close range weapons and the patrol is finished with heavy support in the form of a Helbrute that can dish out and take punishment as needed.

Image credit: Games Workshop We independently review everything we recommend. When you buy through our links, we may earn a commission. Learn more The result? Tense, involved, but straightforward games that can be played in less than an hour.* There’s still plenty of nuance for Warhammer 40,000 experts to enjoy – swapping out Enhancements and Secondary Objectives to mix up their playstyle, and mastering each faction’s Combat Patrol in turn, without having to build up a full Incursion or Strike Force-sized army. They operate as an ‘elite’ army in Warhammer 40k, meaning they tend to field fewer miniatures than their opponents for the same budget of points, but each model can hope to deal out more punishment to the enemy before it gets blown away.Chaos Space Marines (8 w/bolter or bolt pistol + chainsword, 1 champion, 1 melta/flamer/plasma, 1 heavy bolter/missile launcher) Just from looking at the box, there are a decent number of minis inside and if the price stays the same as usual, this could be a decent value. We really don’t see how they could raise the price again, but we won’t put it past them. Here are the contents: likewise, the World Eaters are in transition to getting their own army at some point in the next year, and currently rules for the faction’s unique units can be found in White Dwarf 477. If you prefer hunting Daemons rather than making pacts with them, the Grey Knights Combat Patrol features a Librarian in Terminator Armour , five Grey Knights in Terminator Armour , five Grey Knights (which you can build as a Strike Squad, an Interceptor Squad, a Purifier Squad, or a Purgation Squad), and a mighty Nemesis Dreadknight . The Terminators provide a sturdy core to your army, while the Dreadknight strolls across the battlefield slicing things up with a Nemesis greatsword or smashing them with a Nemesis daemon hammer. Castellan Crowe We got so excited about Combat Patrol that we couldn’t help but come up with a few army lists, all coming in at around a Power Level of 25. We’re starting with a couple that you can make with the models in the new Indomitus boxed set . Indomitus Necrons

The monstrous lords of the World Eaters legion are so despicable, we’ve given two of them their own guides:

Expanding Your Army

One notable thing about these armies is that Chaos Space Marines can take units from each – the rules for Plague Marines, Rubric Marines, and Khorne Berzerkers are in each of these books/articles, and so you’ll need them if you want to include them in your army. Imperial Armour Compendium World Eaters tactics are beautifully, brutally simple – run towards your enemy, and put an axe in their face. TheRage-Fuelled Invigoration Blessing of Khorne is a good way to get this moving, granting your whole force +2″ movement. Cheap Troops. Chaos Cultists are 5 points per model and make great objective holders and action doers. They’re very good for filling out a roster with some extra bodies. Once that’s dry, start painting the armour panels in-between the raised armour trim. You can use a matt red, such as GW’s Mephiston Red or Vallejo Model Color Scarlet, or a translucent paint, like GW’s Contrast Flesh Tearers Red or Army Painter Slaughter Red speed paint. Applying translucent red over gold gives a ‘candy red finish’, a lustrous metallic red usually seen on classic sports cars. Hot on the heels of Krieg comes a new Astra Militarum novel, based on the exploits of the Catachan Jungle Fighters . As the Catachans prepare to go on the offensive against Orks , they find themselves saddled with a barely trained trooper from another regiment. Can he prove that he’s not a coward and earn the respect of Colonel Haskell ‘Hell Fist’ Aldalon?

Former eighth captain of the World Eaters legion and Angron’s only trusted son, Khârn the Betrayer‘s descent into madness is one of the greatest tragedies in the Horus Heresy. In the 41st millennium Khârn is an avatar of slaughter, as deadly to his allies as to his enemies, and on the tabletop he’s prone to decapitating his own troops just to keep his arm in. It’s also looking distinctly chaotic on Warhammer+ this week, with Battle Report showing a clash between the Sons of Horus and the Imperial Fists to demonstrate the new rules for Warhammer: The Horus Heresy. There’s also a Citadel Colour Masterclass on smoke effects, while the lore from Psychic Awakening books 4 and 5 come to the Warhammer Vault.

Building Your Army

The third book in John French’s investigation of one of the most compelling followers of Chaos arrives as an MP3 audiobook. Chaos Space Marines eShorts Angron was amongst the first to throw his lot in with Horus Lupercalat the outbreak of the Horus Heresy, desperate to vent his rage against the Emperor. Tasked by the Warmaster with disrupting the Ultramarines legion in the galaxy’s Eastern fringe and keeping their huge reserve forces from joining the wider conflict, the World Eaters and the Word Bearers assaulted the realm of Ultramar. Here, the atrocities committed by both forces were so great thatthe Word Bearer’s Primarch LorgarAureliantore open a colossal warpstorm, and Angron was rewarded, ascending as a daemon primarch of Khorne. From here you’ve got a little over 800 points left to work with and we still need to budget for Wargear. You’ve got a couple of Troops to grab objectives, you’ve got some Elites to offer up some support, and a few heavy lifters. It’s a solid core to build from. This is really where you’re own personal preferences would take over.

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