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Yu-Gi-Oh! - Exodia Necross (DCR-020) - Dark Crisis - Unlimited Edition - Ultra Rare

£9.9£99Clearance
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Exodia Necross" can be removed from the field by Spell/Trap cards that do not destroy, or by monster effects that destroy (such as " Hieratic Sun Dragon Overlord of Heliopolis"). Since you need fewer than 1000 Life Points to activate it, you need cards like " Wall of Revealing Light". While many people refer to the "Forbidden One" cards as "Exodia" cards, only "Exodia the Forbidden One" (the head) is part of this archetype.

This can only be declared 20 turns after Final Countdown is activated. If "Final Countdown" is initially negated, the only way to declare a Final Countdown Victory is to retrieve "Final Countdown" from your Graveyard (or having another copy), activating it (provided you have 2000 Life Points to spare), and wait the applicable 20 turns. Thus, including cards that can negate attempts to destroy "Final Countdown" is a wise idea. The main card, " Exodia the Forbidden One", is one of the first five Effect Monsters ever to be released and the first card to have an alternative victory condition. Wait until your opponent has filled all of their Monster Card Zones. If necessary, force the situation, using card effects that summon monsters to the opponent's side of the field.To Draw all five pieces of Exodia in the one turn, continually tribute a " Manticore of Darkness" to revive another using their effect while " Card of Safe Return" is active. This allows you to continually draw cards until you Draw all five pieces. Some cards that go great with this loop are " Foolish Burial" and " Infinite Cards". "Foolish Burial" gets one of the " Manticore of Darkness" to your Graveyard and " Infinite Cards" makes you not have to discard when you draw. Burn cards will eat this play style alive. An alternative to stopping Burn cards from eating your life points, is encouraging it. " Self-Destruct Button" is a great way to save space and time in bad draws, as a tie is a great way to start over in losing situations. This card requires you to be behind, and have a difference of 7000 life points or more to activate, which is relatively easy to achieve. So, " Upstart Goblin" helps to separate the life points, as well as any cards with life point costs, such as " Final Countdown". Some protection from spells & traps, such as " Solemn Judgment" or " Dark Bribe", is good to have to protect your key cards from MST and Heavy Storm.

Reveal " Quintet Magician" using " Future Fusion" to send all five "Forbidden One" monsters to the Graveyard so that you can activate "Contract with Exodia".As for staple monsters, cards such as " Battle Fader", " Swift Scarecrow", and " Zero Gardna" are especially useful here. The Fader and Scarecrow can be used from the hand, so they are safe from destruction cards that involve the field.

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