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Star Wars Art: Ralph McQuarrie

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This book seems pretty pricey for what you get, but if you go into it knowing that, it is very high quality and I enjoyed it. This book is just a series of concept pieces of artwork for a wide variety of Star Wars sources. I was surprised that probably 60% weren't related to the movies. Quite a few were related to video games that I've never even heard of (maybe they got cancelled) and I've played pretty much all of them. It is going to take a long time to get through the wealth of visual (and written) detail in this book. Very cool to learn that McQuarrie was at Art Center with Syd Mead, and that he found Mead's work intimidating! A real big head-scratcher is the inclusion of Betty-droid centerfold pics. How is it concept art Star Wars? And how do erotic female robots fit in with the book. A waste of space there. Artworks are selected from the six films, animated TV series, video games (published and unpublished). Since there are so many Star Wars properties out there, only some can come from each. It's a mixed bag in the sense that you might actually want to see more of the art from the movies instead. While the art is good, the material selection or organisation feels haphazard. As the reader immerses him or herself into this collection, they will find themselves taken to the very beginning of the "Star Wars" Saga as George Lucas and Mr. McQuarrie collaborate in bringing to life "a galaxy far, far away." From Mr. Lucas' sparse pencil sketches of his initial toughts on the designs of the X-Wing and Tie Fighter craft, Mr. McQuarrie's fully painted production illustrations of the distinctive space ships soaring into battle to the evolving realizations of the vast and various characters and worlds in the "Star Wars" universe, this multi-volume set can be considered the ultimate book of Genesis in understanding the birth and ever growing saga that is "Star Wars." A highlight of this tome are the expanded reproductions of many of Mr. McQuarrie's famous conceptual paintings. These "detail" images give the reader the opportunity to more closely examine the technique of the artist. As someone who has been fortunate enough to have actually seen some of Mr. McQuarrie's original production paintings at a "Star Wars Celebration" convention, this reviewer was very grateful to have the chance to more fully gaze at these remarkable renderings. The original works of concept art are surprisingly modest in their true dimensions but the power and sense of scope they invoke have always been awe-inspiring. Paging through these volumes, the reader will discover that sense of grandeur again and again.

From pen and paint and paper to the digital realm, the result is the creation of breathtaking iconic worlds, vehicles, and characters that successive generations have embraced and made their own I laughed at the Dooku picture of him being a blue alien. It was hilarious because it was so unexpected. There are also some random sexy type robots (called Betty I think) that I have no idea why they were included. They were obviously done by a professional, but they didn't fit the book. Spanning the years from 1975 to the present, Star Wars Art: Concept is a fascinating look at the process of conceptual design Features pre-production drawings and paintings from the Original Trilogy, the Prequel Trilogy, the TV shows, and the video games This volume is a bit more interesting than the storyboard books since it covers artists' concepts from outside the trilogies (the first two), including Clone Wars and the novels.From Ralph McQuarrie and Joe Johnston to Doug Chiang, Ryan Church, Iain McCaig, Erik Tiemens, and the next generation of animation and video-game artists, Star Wars Art: Concept collects, for the first time ever, the very best Star Wars conceptual artwork. From Ralph McQuarrie and Joe Johnston to Doug Chiang, Ryan Church, Iain McCaig, Erik Tiemens, and the next generation of animation and video-game artists, Star Wars Art: Concept collects, for the first time ever, the very best Star Wars conceptual artwork. As curated by George Lucas, the artwork that helped bring the Star Wars Saga to life is revealed in all its glory, featuring pre-production drawings and paintings from the Original Trilogy, the Prequel Trilogy, the TV shows, and the video games, including an exclusive preview of artwork from the highly anticipated 1313. Spanning the years from 1975 to the present, Star Wars Art: Concept is a fascinating look at the process of conceptual design. From pen and paint and paper to the digital realm, the result is the creation of breathtaking iconic worlds, vehicles, and characters that successive generations have embraced and made their own.

Spanning the years from 1975 to the present, Star Wars Art: Concept is a fascinating look at the process of conceptual design. From pen and paint and paper to the digital realm, the result is the creation of breathtaking iconic worlds, vehicles, and characters that successive generations have embraced and made their own. Unfortunately, there isn't much in the way of text. There are a couple of introductions at the beginning of the book, plus some artist profiles and one interview at the end. I am very pleased with what is included here, but I would have liked some more details about the stuff that isn't exactly self-explanatory, like the canceled games.Well, this book features a mixture of concept art in the style of fully painted pieces, such as those from Ralph McQuarrie, some comic style art with outlines and markers, the very textural grayscale scenes you see from Doug Chiang and digital paintings. You can really see the transition from using traditional to digital media for creating art somewhere in the middle of the book. I definitely prefer the traditional media art, even though the digital paintings are also good. Like all of these types of books I've read, the artwork is incredible. I would recommend reading the making of books for each of the three original trilogy movies. Those are very dense, but incredibly informative and fascinating. This book give virtually no explanations and a good deal of the imagery is referencing things that were ultimately cut from movies. You would have no idea what you were looking at if you hadn't read those other books first. I guess you could google them as well. I realized not far into the book that, if I hadn't recently read those previous "the making of..." books, I would have no idea what the concept was supposed to be or what it would turn into or if it would eventually be cut. It would just be a pretty picture.

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