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Fantasy Flight Games Sid Meier's Civilization the Board Game

£40£80.00Clearance
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In the January 1990 edition of Games International (Issue 12), Steve Jones examined the game at length and concluded, " Civilization is an excellent multi-player game for those who like long games which require considerable thought, concentration and decision making.

As each civilization grows, adding more and more population to the board, players can convert excess population into cities by gathering six population tokens in an area favoring settlement (or twelve in other areas).Next, after they are allowed to trade with each other, each player uses his cities (up to 3 of them) to do one of the following: 1) build new units, buildings, etc, 2) gain cultural points, or 3) collect resources. This is not a war game; while military strategy is important, your aim is to leverage every resource at your disposal to develop your nation. Adds Persia, Sumer, Samita and Indus people and covers the areas of Persia, the westernmost parts of the Indian subcontinent and Arabia.

He didn't, and ended up losing when someone bought the Alpha Centauri colony ship and had enough technologies to just eek ahead in points.

Gains from trade are in turn used to purchase civilization cards, such as agriculture, coinage, philosophy and medicine, which grant special abilities and give bonuses toward future civilization card purchases. During setup you plop down 3 of them and the first player to complete one task on each of the 3 cards wins! Thanks to the excellent city cards this is easy to determine (as long as you DIDN'T just swap city cards to represent trade). All cities are either "resourced" (because the territory had a terrain marker) or not (because it didn't). Thus that player (only) knows what resources are present in a territory and whether it is worth building a city there.

Next time that I'm in the mood to play a game like this, I think I'll just wind up playing Sid Meier's Civilization V or Sid Meier's Civilization Revolution.The lawsuit was settled amicably in 2000, with Avalon Hill selling all rights to the Civilization franchise to MicroProse. I really think a lot of the mechanics of the battle system are awesome, but I must confess that how this worked in practice made me so angry during the game that I was very tempted to quit and walk away. For artistic pursuits, the culture focus cards allow players to place control tokens, which can expand their territory and claim resources.

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